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Mtg stronghold
Mtg stronghold










mtg stronghold

Orcs produce few natural leaders, as not only bravery and intelligence but also savagery is required to gain their respect. The resulting Blood Rage grants them appropriate combat bonuses.īasic Attack Increases damage dealt by your creatures in melee combat by 5%.Īrchery Increases damage dealt by hero's creatures in ranged combat by 20%. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. Unsurprisingly she has become one of those famous "Blood Drinkers", and whenever a group of enemy units is wiped out she and her own troops become even more formidable on offense.īlood Drinker Each killed enemy troop (summoned troops considered, too) increase the Attack of all the creatures in his army by +1 for each 6 levels of the hero.īasic Blood Rage Unique Barbarian skill. Garuna, born of a Shaman who was participating in a ritual sacrifice in spite of her advanced pregnancy, was brought into the world in the midst of a ceremony of bloodletting and intense fervor. The Behemoth Lair allows you to recruit Ancient Behemoths.At certain times in Orcish history there have been warriors particularly attuned to the Blood Rage inherited from their Demonic ancestors. The Cyclops Cave allows you to recruit Cyclops Kings.

mtg stronghold

The Cliff Nest allows you to recruit Thunderbirds. The Ogre Fort allows you to recruit Ogre Magi. The Orc Tower allows you to recruit Orc Chieftains. The Wolf Pen allows you to recruit Wolf Raiders. The Goblin Barracks allows you to recruit Hobgoblins. The Behemoth Lair allows you to recruit Behemoths. The Cyclops Cave allows you to recruit Cyclopes. The Cliff Nest allows you to recruit Rocs. The Ogre Fort allows you to recruit Ogres. The Orc Tower allows you to recruit Orcs. The Wolf Pen allows you to recruit Wolf Riders. The Goblin Barracks allows you to recruit Goblins. The presence of the Warlords' Monument increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the Attack strength of a garrison hero by +20 when defending against a siege. The Hall of Valhalla increases the Attack skill of any visting hero by +1. The Escape Tunnel allows a garrison hero to flee from defending against a siege.

#Mtg stronghold upgrade#

The Blacksmith upgrade provides your armies with ballistas.

mtg stronghold

The Freelancer's Guild allows you to trade creatures for resources. The Mess Hall increases Goblin production by 8 per week. The Resource Silo provides you with additional +1 wood and +1 ore each day. The Blacksmith provides your armies with Ammo Carts.Įntering the Mage Guild will allow a visiting hero to learn the spells kept within. With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own). The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth.

mtg stronghold

Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses. The Fort provides your town with defensive walls. The Tavern increases morale for troops defending the city. The Capitol earns your kingdom 4000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day.












Mtg stronghold